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Sullivan-Bluth Studios began to regularly produce animated features starting with An American Tail in Although relatively few titles became as successful as Disney's features, other countries developed their own animation industries that produced both short and feature theatrical animations in a wide variety of styles, relatively often including stop motion and cutout animation techniques.

Russia's Soyuzmultfilm animation studio, founded in , produced 20 films including shorts per year on average and reached 1, titles in Animation became very popular on television since the s, when television sets started to become common in most developed countries.

Cartoons were mainly programmed for children, on convenient time slots, and especially US youth spent many hours watching Saturday-morning cartoons.

Many classic cartoons found a new life on the small screen and by the end of the s, production of new animated cartoons started to shift from theatrical releases to TV series.

Hanna-Barbera Productions was especially prolific and had huge hit series, such as The Flintstones — the first prime time animated series , Scooby-Doo since and Belgian co-production The Smurfs — The constraints of American television programming and the demand for an enormous quantity resulted in cheaper and quicker limited animation methods and much more formulaic scripts.

Quality dwindled until more daring animation surfaced in the late s and in the early s with hit series such as The Simpsons since as part of a "renaissance" of American animation.

While US animated series also spawned successes internationally, many other countries produced their own child-oriented programming, relatively often preferring stop motion and puppetry over cel animation.

Once Upon a Time Computer animation was gradually developed since the s. The Rescuers Down Under was the first feature film to be completely created digitally without a camera.

The so-called 3D style, more often associated with computer animation, has become extremely popular since Pixar's Toy Story , the first computer-animated feature in this style.

Most of the cel animation studios switched to producing mostly computer animated films around the s, as it proved cheaper and more profitable.

Not only the very popular 3D animation style was generated with computers, but also most of the films and series with a more traditional hand-crafted appearance, in which the charming characteristics of cel animation could be emulated with software, while new digital tools helped developing new styles and effects.

The clarity of animation makes it a powerful tool for instruction, while its total malleability also allows exaggeration that can be employed to convey strong emotions and to thwart reality.

It has therefore been widely used for other purposes than mere entertainment. During World War II, animation was widely exploited for propaganda.

Many American studios , including Warner Bros. Some countries, including China, Japan and the United Kingdom, produced their first feature-length animation for their war efforts.

Animation has been very popular in television commercials, both due to its graphic appeal, and the humour it can provide. Some animated characters in commercials have survived for decades, such as Snap, Crackle and Pop in advertisements for Kellogg's cereals.

Apart from their success in movie theaters and television series, many cartoon characters would also prove extremely lucrative when licensed for all kinds of merchandise and for other media.

Animation has traditionally been very closely related to comic books. While many comic book characters found their way to the screen which is often the case in Japan, where many manga are adapted into anime , original animated characters also commonly appear in comic books and magazines.

Somewhat similarly, characters and plots for video games an interactive animation medium have been derived from films and vice versa.

Some of the original content produced for the screen can be used and marketed in other media. Stories and images can easily be adapted into children's books and other printed media.

Songs and music have appeared on records and as streaming media. While very many animation companies commercially exploit their creations outside moving image media, The Walt Disney Company is the best known and most extreme example.

Since first being licensed for a children's writing tablet in , their Mickey Mouse mascot has been depicted on an enormous amount of products , as have many other Disney characters.

This may have influenced some pejorative use of Mickey's name , but licensed Disney products sell well, and the so-called Disneyana has many avid collectors, and even a dedicated Disneyana fanclub since Disneyland opened in and features many attractions that were based on Disney's cartoon characters.

Its enormous success spawned several other Disney theme parks and resorts. Disney's earnings from the theme parks has relatively often been higher than those from their movies.

Criticism of animation has been common in media and cinema since its inception. With its popularity, a large amount of criticism has arisen, especially animated feature-length films.

As with any other form of media, animation has instituted awards for excellence in the field. The original awards for animation were presented by the Academy of Motion Picture Arts and Sciences for animated shorts from the year , during the 5th Academy Awards function.

Beauty and the Beast was the first animated film nominated for Best Picture. Up and Toy Story 3 also received Best Picture nominations after the Academy expanded the number of nominees from five to ten.

The Annie Award is another award presented for excellence in the field of animation. Unlike the Academy Awards, the Annie Awards are only received for achievements in the field of animation and not for any other field of technical and artistic endeavour.

They were re-organized in to create a new field for Best Animated Feature. The list of awardees is as follows:.

The creation of non-trivial animation works i. The most important difference is that once a film is in the production phase, the marginal cost of one more shot is higher for animated films than live-action films.

Another problem unique to animation is the requirement to maintain a film's consistency from start to finish, even as films have grown longer and teams have grown larger.

Animators, like all artists, necessarily have individual styles, but must subordinate their individuality in a consistent way to whatever style is employed on a particular film.

It is relatively easy for two or three artists to match their styles; synchronizing those of dozens of artists is more difficult.

This problem is usually solved by having a separate group of visual development artists develop an overall look and palette for each film before the animation begins.

Character designers on the visual development team draw model sheets to show how each character should look like with different facial expressions, posed in different positions, and viewed from different angles.

Unlike live-action films, animated films were traditionally developed beyond the synopsis stage through the storyboard format; the storyboard artists would then receive credit for writing the film.

Traditional animation also called cel animation or hand-drawn animation was the process used for most animated films of the 20th century.

The animators' drawings are traced or photocopied onto transparent acetate sheets called cels , [41] which are filled in with paints in assigned colors or tones on the side opposite the line drawings.

The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system.

Full animation refers to the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement, [50] having a smooth animation.

Fully animated films are animated at 24 frames per second, with a combination of animation on ones and twos, meaning that drawings can be held for one frame out of 24 or two frames out of Limited animation involves the use of less detailed or more stylized drawings and methods of movement usually a choppy or "skippy" movement animation.

This is a more economic technique. Rotoscoping is a technique patented by Max Fleischer in where animators trace live-action movement, frame by frame.

Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement.

Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.

Cinemagraphs are still photographs in the form of an animated GIF file of which part is animated. Final line advection animation is a technique used in 2D animation, [94] to give artists and animators more influence and control over the final product as everything is done within the same department.

The animator usually starts by creating a 3D polygon mesh to manipulate. Other techniques can be applied, mathematical functions e. From Wikipedia, the free encyclopedia.

Redirected from 3D animations. Method of creating moving pictures. For other uses, see Animate disambiguation. For other uses, see Animation disambiguation.

The bouncing ball animation below consists of these six frames. Main article: History of animation. Main article: History of computer animation. Play media.

Main article: Traditional animation. Main article: Limited animation. Main article: Rotoscoping. Main article: Films with live action and animation.

Main article: Stop motion. Main article: Computer animation. Main article: 2D computer graphics.

Main articles: Computer animation and 3D computer graphics. Now I decided to share these animations with other people. You can find them here.

You can download them for free and do whatever you want with them. Using Blender since Miguel on August 6, PM.

Great work, much appreciated, they work really well with some concepts i had,thank you for you're hard work Reply.

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